MLBB Split Push Meta: 4 Heroes Ruling Ranked Right Now
Split push doesn't get talked about enough in MLBB. It's not flashy. There's no highlight reel. You're just quietly destroying turrets while your opponents argue about who should've rotated. And right now, in Season 39, it's one of the most effective strategies in ranked.
The reason is simple: the current meta rewards sustained pressure over team fight burst. Tanks are strong, mages are being contested hard in mid, and nobody has time to babysit two lanes at once. A good split pusher exploits exactly that gap.
Here are the four heroes making this strategy work at Mythic right now, and why each of them does it better than the rest of the roster.
#Why Split Push Is Strong in Season 39
Before the hero breakdown, let's be clear about why this meta exists.
The EXP lane in Season 39 is stacked with durable fighters who can 1v1 almost anything. Roam supports are focused on mid and gold lane protection. Jungler rotations are slower because the current top-tier junglers, the likes of Ling and Karina, are skewing toward picking off out-of-position targets rather than collapsing lanes.
The result? If you pick a hero who can survive being alone and melt turrets, there's a decent chance your opponents won't rotate in time. The split push wins by forcing a decision: send someone to stop you, or lose a turret. Either outcome benefits your team.
#The 4 Best Split Push Heroes in MLBB Right Now
1. Masha
Masha is the most honest split pusher in the game. She doesn't pretend to be anything else.
Her passive gives her three HP bars, which means she can tank two or three hits from a turret while still outputting damage. Her Basic Attack scaling with percentage HP means she hits towers for a disgusting amount of damage per second, independent of what items she builds. Grab Endless Battle for the lifesteal synergy and she becomes nearly impossible to zone off a turret without sending two heroes.
The real value is her Ultimate. Masha can destroy enemy equipment, meaning she can permanently delete a turret's attack speed and force respawn timers on their buff items. At Mythic, this snowballs hard because opponents have invested heavily in those turret power-ups. Losing them mid-game can cascade into a full base break.
Why she's S-tier for split push: Three lives, percentage-damage turret shredding, equipment destruction. She does the job faster than any other hero on this list.
Counter: She needs room to operate. Heroes with high single-target burst — Gusion, Lancelot, even a well-timed Karina gank — can delete one of her HP bars before she reacts. The problem is you still need to get there before she finishes the turret.
2. X.Borg
X.Borg has been quietly consistent for three seasons now, which is more than you can say for most fighters. He doesn't dominate the pick/ban screen, so he flies under the radar at low-to-mid Mythic. That's exactly the point.
His kit is built around the Firaga Armor passive. When his armor breaks, he enters Last Flames mode and still keeps moving, still keeps fighting. Turrets reset aggro when the armor breaks, giving him a brief window to keep whaling on a turret without taking hits. Most players don't know this, and it shows in how often X.Borg gets the last hit on a turret when he "should" already be dead.
His Fire Missiles apply stacks of his passive at range, meaning he can poke the turret before committing, prime his armor break intentionally, and time his burst window. Paired with Malefic Roar for physical defense penetration, he shreds both turrets and the heroes sent to stop him.
Why he's A-tier for split push: Passive sustain, controlled armor-break mechanic, solid damage output. He loses to Masha in pure speed but he's harder to gank because Last Flames makes him slippery.
Counter: Crowd control before the armor breaks. If you lock him down in full-armor state and burst him, he dies before the passive kicks in. Eudora, Chou, Kaja — hard CC wins this matchup.
3. Yu Zhong
Yu Zhong isn't a pure split pusher. He's a split pusher who can also fight his way out of a 1v2. That distinction matters.
His Dragonoid transformation from his Ultimate gives him full CC immunity, a massive HP spike, and mobility. If a roamer and jungler both rotate to stop him, he pops Dragon Form, wins the 1v2, and either finishes the turret or escapes. Most opponents aren't mentally prepared to commit fully to a Yu Zhong dive.
His Sha Residue stacks also give him percentage HP damage on basic attacks after using skills, which means he scales into turret damage naturally just by playing his kit. He doesn't need special turret-shredding items. His standard fighter build already does the job.
Why he's A-tier for split push: Best fight-back potential on this list. He punishes overcommits hard. At high ranks where opponents will send 2-3 people to collapse on a split pusher, Yu Zhong turns that into a disadvantage for them.
Counter: Early game before he builds up items. Pre-6 Yu Zhong is manageable. Starve his farm by collapsing early and denying EXP lane priority, and he never reaches the power spike that makes his Ultimate dangerous.
4. Lapu-Lapu
Lapu-Lapu doesn't get enough credit for how oppressive he is as a split pusher in the right hands.
His Ultimate, Land of Opportunity, buffs his movement speed and gives him immunity to percentage-HP damage, which covers a lot of what heroes use to deal with tanky targets. He moves fast enough to rotate between lanes after a split, making him harder to catch than Masha or X.Borg.
His dual-blade mode from his Passive boosts both his damage and attack speed, stacking naturally into turret damage without needing specific items. Equip War Axe for the stacking physical attack buff and he becomes a lane-clearing machine.
The real threat with Lapu-Lapu is the threat of his Ultimate dash. A 1v1 against him mid-push is a bad idea for almost any roamer in the game. He's one of the few EXP laners who can bully supports as hard as he bullies turrets.
Why he's A-tier for split push: Speed, dual-form damage, strong 1v1 threat. His weakness is that he needs to build a small item lead first. Below two items, he's beatable.
Counter: Coordinated two-man gank before his first item spike. After that, you're better off matching his pressure with your own split pusher than trying to stop him.
#How to Play Against a Split Push Comp
If you're running into this strategy and losing to it, the fix is usually one of three things:
| Problem | Solution |
|---|---|
| Can't rotate fast enough | Pick a roamer with high mobility (Lolita, Kaja) who can collapse quickly |
| Getting out-traded 1v1 | Don't fight alone. Collapse in pairs or don't engage |
| Losing turrets while distracted | Match their split with your own split pusher on the other side |
The biggest mistake is sending one person to stop a Masha or Yu Zhong and watching them feed a kill while the turret still falls. Send two, or don't send anyone and instead apply counter-pressure elsewhere.
#The Bottom Line
Split push is strong in Season 39 because the current meta doesn't have a built-in answer for sustained single-lane pressure. Nobody is picking anti-split heroes specifically. The turret race is real.
If you're climbing ranked and you haven't added at least one split push hero to your pool, you're leaving wins on the table. Masha is the safest pick if you want pure turret pressure. Yu Zhong is the call if you expect heavy ganks. X.Borg if you want the middle ground.
Ban Masha if the enemy is clearly going split push comp. She's the hardest one to answer.
Check the MLBB tier list for full hero rankings, and the Masha hero page and X.Borg hero page for optimized builds on these two specifically.


