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MLBB Rank System Explained: All Tiers & Season Reset

The complete breakdown of MLBB's rank system for 2026: all ten tiers from Warrior to Mythical Immortal, exact star requirements, how protection points work, season reset drops, and the penalty system explained.

Meta & Patches

March 2, 202612 min read
MLBB rank tiers from Warrior to Mythical Immortal displayed on a ranked tier chart

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The MLBB rank system runs on a simple premise: win to gain stars, lose to lose them, climb high enough and the rules change. Simple on the surface, layered underneath. This breakdown covers every tier, exact star requirements, how protection works, how MMR operates, what the penalty system actually does, and where you land after each season reset.

#MLBB Ranks in Order: All Tiers (2026)

As of Season 40 (2026), MLBB has ten rank tiers. Seven main tiers, three advanced Mythic sub-tiers. Here they are lowest to highest:

  1. Warrior
  2. Elite
  3. Master
  4. Grandmaster
  5. Epic
  6. Legend
  7. Mythic
  8. Mythical Honor
  9. Mythical Glory
  10. Mythical Immortal

Every rank below Mythic uses a division system (e.g., Epic V through Epic I). Mythic and above drops divisions entirely and tracks only cumulative stars.

#Star Requirements Per Tier

This is the complete breakdown. Memorize it or bookmark it.

RankDivisionsStars Per DivisionStar Loss on Defeat
WarriorIII. I3 starsNo
EliteIII. I4 starsYes
MasterIV. I4 starsYes
GrandmasterV. I5 starsYes
EpicV. I5 starsYes
LegendV. I5 starsYes
MythicNo divisions0, 24 total starsYes
Mythical HonorNo divisions25, 49 total starsYes
Mythical GloryNo divisions50, 99 total starsYes
Mythical ImmortalNo divisions100+ total starsYes

Warrior is the only tier where losses cost nothing. Moonton's one act of mercy for new players. Every tier above that, a loss means a star gone.

To advance within a division (e.g., Epic IV to Epic III), you fill all stars in that division. Once full, you promote automatically. No promotion match, no test. The star gauge fills and you move up.

#How Star-Raising Points Work

Star-Raising Points (SRP) are a secondary accumulation mechanic that builds a buffer against losses.

Every ranked loss adds a chunk of SRP to your bar. Once the bar hits 100%, your next loss will not cost a star. The protection triggers automatically. No cards needed, no activation required.

A few rules worth knowing:

  • SRP resets after it fires once. You rebuild from zero after it saves you.
  • Multiple consecutive losses build SRP faster.
  • SRP does not function in Mythic tier and above. Once you cross into Mythic, you are on pure stars.
  • MVP or strong performance in a loss can accelerate SRP gain.

This system exists to prevent losing streaks from becoming unrecoverable. It does not eliminate the cost of bad sessions, it just softens the worst-case outcome.

#Protection Cards: Star and Rank

Beyond SRP, the game has two purchasable/earnable protection cards:

Star Protection Card: Prevents one star loss on your next defeat. Lasts 7 days from acquisition. Can be stacked but consumed one per loss.

Rank Protection Card: Prevents demotion to the tier below when you are sitting at 0 stars in a division and lose. Does not prevent star loss within your current tier.

Where to get them:

  • Season milestone rewards (reaching Epic unlocks 1, Legend unlocks 2, Mythic unlocks 2 more)
  • Starlight Membership monthly rewards
  • Event reward tracks
  • Ranked login bonuses

These cards do not function in Mythic and above. Once you cross the threshold, there is nothing to stop a star from falling except winning.

#Mythic Tier: How It Actually Works

At Mythic, the division structure is gone. You are tracked purely by total cumulative stars.

Sub-TierStar RangeVisual
Mythic0, 24 starsGold frame
Mythical Honor25, 49 starsBlue Dragon
Mythical Glory50, 99 starsPink Dragon
Mythical Immortal100+ starsExclusive badge, leaderboard

When you first qualify for Mythic, you play 10 placement matches. These determine your starting position within the 0, 24 star range. Your individual performance in those 10 games carries more weight than the raw win/loss result, so playing actively matters even if you lose some.

After placements, it is standard ranked: win = +1 star, lose = -1 star. But note that at Mythical Immortal, your placement on the regional server leaderboard is what determines your exact standing. Top 50, 100 players on your server qualify.

Inactive Mythic players experience rank decay. The system does not let you sit on stars indefinitely at this tier. Logging in without queuing does not count. You need actual match activity.

#MMR: The Hidden Matchmaking System

Displayed rank and MMR are two separate things.

Your visible stars are the ladder you see. MMR is the invisible calculation that determines who you play against. The two influence each other but are not the same number.

How MMR functions in MLBB:

  • Every win raises your MMR. Every loss lowers it.
  • Beating opponents with higher MMR raises yours more than beating lower-MMR opponents.
  • The game tracks MMR per hero. Your Fanny MMR is separate from your Chou MMR, requiring roughly 15 ranked games per hero for the system to establish a stable baseline.
  • Mixed-rank teams are matched at the highest rank in the group. Duo with a Legend player while you are in Epic and you queue into Legend-range opponents.

In practical terms: if your MMR is higher than your displayed rank, matchmaking will give you tougher opponents than your badge suggests. This is usually a sign you are under-ranked and will climb efficiently. The reverse is also true. A player with inflated rank and low MMR will hit a wall.

Solo queue at peak server hours (roughly 19:00, 23:00 local time) gives the most balanced matchmaking pool. Off-hours queues often force the algorithm into wider compromises.

#Draft Pick: When It Unlocks

Draft pick is not available from the start. It unlocks progressively.

RankDraft ModeBan Count
Warrior. MasterNo draft (pick order only)0 bans
GrandmasterNo draft0 bans
EpicDraft pick unlocks6 bans (3 per team)
LegendDraft pick8 bans (4 per team)
Mythic and aboveDraft pick10 bans (5 per team)

To queue at Epic and above, you need at least 14 heroes owned. This is a hard requirement because of the ban system. If a team bans 6 heroes and you own fewer than 14, hero selection becomes impossible.

When a Mythic-rank player teams with someone at Epic rank, the entire squad plays under Mythic-tier draft rules (10 bans). The higher rank always governs.

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#Season Reset: Where You Land

At the end of every season (approximately every 3 months), all players receive a partial reset. You do not return to Warrior. You drop a few tiers based on where you finished.

The current reset table, confirmed for the Season 39 to Season 40 transition:

Final Rank in S39Starting Rank in S40
WarriorWarrior (0 Stars)
EliteElite (0 Stars)
Master IV. IIIElite I
Master II. IElite II
Grandmaster VMaster I
Grandmaster IVMaster II
Grandmaster IIIGrandmaster V
Grandmaster IIGrandmaster IV
Grandmaster IGrandmaster III
Epic VGrandmaster II
Epic IVGrandmaster I
Epic IIIEpic V
Epic II. IEpic IV
Legend VEpic IV
Legend IV. IEpic III
Mythic (1, 24 Stars)Epic II
Mythical Honor (25, 49 Stars)Epic I
Mythical Glory (50, 99 Stars)Legend V
Mythical Immortal (100+ Stars)Legend V

The most common point of confusion: Mythical Glory and Mythical Immortal reset to the same place. 50 stars and 150 stars both land at Legend V. The difference is in-season rewards, not reset position.

The reset processes when you first log in after the new season starts. Your old rank is locked from the leaderboard at season end, and the drop applies on your first session.

For the full Season 39 end date and reward breakdown, see the MLBB Season 39 end date and reset guide.

Player reaching Mythical Glory rank in MLBB with 60% win rate shown on screen

#Season End Rewards by Rank

Your final rank also determines what you receive when the season closes. These drop automatically.

Final RankBattle PointsTicketsOther
Warrior1,000 BP1001 Premium Skin Fragment
Elite2,000 BP2003 Premium Skin Fragments
Master4,000 BP300Exclusive Season Skin
Grandmaster7,000 BP600Exclusive Season Skin
Epic12,000 BP1,000Exclusive Season Skin
Legend20,000 BP1,500Exclusive Season Skin
Mythic20,000 BP1,500Season Skin + Mythic Sticker/Emote

Mythic players also earn Mythic Coins through ranked activity at that tier. 10 coins come from reaching 15 stars, and additional coins accumulate from matches. It takes 40 Mythic Coins to claim the seasonal Mythic Skin from the shop. Plan accordingly.

#The Penalty System: AFK, Trolling, and Credit Score

Every player starts with 100 Credit Score. Violations deduct from it.

Credit Score ThresholdConsequence
Below 90Locked out of Ranked Mode
Below 80Increased matchmaking wait time
Below 60Locked out of Classic and Brawl Mode

Actions that reduce Credit Score:

  • AFK during a ranked match: -5 to -9 points per instance, plus additional deductions from reports.
  • Intentional feeding: point deduction on confirmation.
  • Leaving a match early (non-AFK): same penalty as AFK.
  • Chat violations: profanity and toxic language can trigger deductions.

A single AFK can cost 5, 9 Credit Score points. Players below 90 are entirely locked out of ranked until they recover. Recovery happens through completing matches without violations. The rate is slow.

Players who AFK also receive a ranked match ban timer that increases with repeated offenses. First offense typically gives a 5-minute ban. Repeated violations escalate to hours. Severe cases can result in season-long ranked suspension.

The system is stricter than it looks on paper. One bad session can push you under 90 and force a grind back before you can touch ranked again.

#Ranked vs Classic: The Actual Differences

These are not just cosmetically different modes. The mechanics are fundamentally distinct.

FeatureRankedClassic
Star/rank impactYes, win = +1 star, loss = -1 starNo rank impact whatsoever
Draft pickActive (from Epic upward)No draft, open pick
Ban phaseYes (varies by rank)No bans
MMR trackingActive, affects matchmakingLooser matchmaking
Surrender thresholdLater timer, higher stakesMore flexible
Player effort levelHigher averageVariable
AFK penaltyFull Credit Score deductionReduced penalty
Hero requirement14 heroes minimum (Epic+)No hero count requirement

Classic exists for practice. The matchmaking is looser, the bans don't exist, and nobody losing in Classic costs them rank. Use it to test heroes, learn matchups, or practice mechanics you wouldn't want to experiment with during a climb.

Ranked is the only mode where stars move. If you want to know your actual skill level relative to the server, ranked is the only answer Classic cannot give.

#Requirements to Queue Ranked

Before you touch ranked mode, the system checks three things:

  1. Account Level 8 minimum.
  2. At least 5 heroes owned (14 required for Epic and above due to draft).
  3. Credit Score 90 or higher.

Failing any of these locks you out until the condition is met. Hero count is the most common barrier for newer accounts pushing into Epic for the first time.

#Frequently Asked Questions

What is the highest rank in MLBB? Mythical Immortal. Reached at 100+ cumulative stars in the Mythic tier. Only available to players who place in the top 50, 100 on their regional server.

Do Warrior players lose stars when they lose? No. Warrior is the only tier with no star loss. You can play freely and only move forward.

Does it matter how many stars I grind past 100 for the season reset? No. Mythical Glory (50 stars) and Mythical Immortal (100+ stars) both reset to Legend V at season end. Grinding past 100 is for in-season rewards only.

How do I check my Credit Score? Go to your profile in-game and navigate to the Credit Score section under your account info. It updates in real time.

Can I queue ranked with friends at different ranks? Yes, but with limits. Teams queue at the highest player's rank. So a Mythic player queuing with a Master player will face Mythic-range opponents. There are also internal restrictions on how far apart ranks can be in the same party.

What happens if I AFK in ranked? Your Credit Score drops 5, 9 points per instance. Below 90 you lose ranked access. You also receive a ranked ban timer that escalates with repeat offenses.

When does Draft Pick unlock? At Epic V. You also need 14 heroes owned to meet the hero pool requirement.

For a breakdown of how emblem setups affect your competitive performance, the MLBB Emblem Guide 2026 covers every role.

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Written by

Adit Nugroho🇮🇩

Meta & Patches

Data first, opinion second. Reads patch notes before they drop and doesn't sugarcoat nerfs.

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