Four roamers. All S-tier. All above 53% win rate. Patch 2.1.47 did not sneak up on anybody, but the extent to which it has tilted ranked in favor of the utility slot is still striking when you lay the numbers out flat.
Gloo leads the entire roster at 56.32% win rate. Lolita sits at 55.87%. Masha, who flexes between roam and EXP, is at 55.8%. Kaja clocks 54.4%, Diggie 54.51%, and Estes 53.5%. That is six heroes with predominantly roam-adjacent roles bunched at the very top of the win rate table simultaneously. This is not a coincidence, and it is not a sample size artifact. The current meta rewards utility over damage, and the roamer slot is where utility lives.
#Why Utility Is Winning Right Now
The short answer is that Patch 2.1.47 buffed sustain on both ends without proportionally increasing burst. Floryn's Flower of Hope adaptive attack jumped from 5% to 8%, with bonus damage significantly increased. That buff alone made healing compositions harder to punish in lane. Eudora got a full revamp that gives her more sustained damage options, which sounds scary until you realize she still needs time to ramp, and right now teams with Gloo or Lolita frontlining simply do not give her that time.
The Leomord nerf reduced his Skill 1 extra damage against creeps from 200% to 160%, which slows his jungle path and keeps him from snowballing the EXP lane pressure that previously made him annoying to play against when paired with a roamer. Less Leomord dominance in the EXP lane means fewer situations where teams have to spend roamer resources babysitting that lane, freeing Kaja and Diggie to operate offensively.
#The Four Roamers You Need to Know
Gloo (56.32% WR, S-tier) is the clear number one right now. His kit does something no other tank does as cleanly: he splits into smaller copies during his skill sequence, which makes him genuinely difficult to burst while he is disrupting the enemy backline. His possession ultimate removes a target from the fight entirely. Against team compositions that rely on one damage dealer to carry, Gloo's ultimate is effectively a 4v4 button. He counters Gord and Moskov with 56.6% and 57.2% win rates respectively, two heroes that rely on positioning and free space to deal damage. Take that space away and they become passengers.
See the full Gloo hero page for his current counter matchups and recommended builds.
Lolita (55.87% WR, S-tier) is the roamer you want when the enemy draft is projectile-heavy. Her Guardian's Bulwark shield blocks all incoming projectiles, which in a meta where Hanabi (54.9% WR, S-tier) is consistently getting through draft, is an enormous counter-pick tool. Lolita versus Hanabi is a 57.8% win rate for Lolita. Claude has the same problem. The meta is putting marksmen into compositions specifically because sustain comps demand reliable DPS, and Lolita shuts down the most accessible marksmen in the game.
Her Noumenon Blast ultimate is a team-wide stun that charges progressively longer the more enemies are caught. In grouped, sustain-oriented teamfights where everyone is stacking on top of Estes or Floryn, landing a five-man Noumenon Blast is not exceptional. It is the expected outcome of good positioning.
Kaja (54.4% WR, S-tier) does one thing better than any other roamer in the game: he removes the most dangerous player from the fight. Divine Judgement suppresses, drags, and isolates. Against Fanny (56.5% win rate for Kaja) or Ling (55.8%), the suppress completely eliminates their mobility-based escape routes. In a meta where assassins are the primary way to punish heal-heavy compositions, Kaja is the reason those assassins keep getting caught before they reach the backline.
Check the Kaja hero page for the current emblem setup and counter matchup breakdown.
Diggie (54.51% WR, S-tier) is the roamer for teams that want to run through CC-heavy opponents. Time Journey gives the entire team CC immunity for several seconds, which flat-out erases Atlas initiations, Khufra bouncing balls, and Tigreal combos. Diggie counters Atlas at 57.5% and Khufra at 56.2%. His egg form on death keeps him as a scouting and disruption tool even when he goes down, which is rare value that no other support replicates.
#What This Means for Masha and the EXP Lane
Masha's 55.8% win rate needs context. She benefits directly from roamer-enabling meta because she is the premier split pusher in 2.1.47. Three HP bars, rapid attack speed, and tower-melting damage mean she forces enemies to send bodies to her lane. When your roamer is Gloo or Kaja running the map aggressively, Masha becomes a resource drain for the enemy team that compounds every time a rotation goes wrong.
Her worst matchups are Tigreal and Guinevere, both of which require the enemy team to group up and hunt her down. A coordinated Gloo or Diggie roamer makes that grouping harder to execute because they are constantly applying pressure elsewhere.
The Sun flex into jungle or EXP (54.0% WR) follows similar logic. Clone-based split push with three towers threatening simultaneously forces enemies into reactive decisions they do not want to make when their roamer is already getting kited around the map.
#The Anti-Heal Problem Underneath It All
The one thread that can unravel this entire meta is anti-heal. Estes has a 41.8% win rate against Baxia. Floryn drops sharply against Baxia as well. Teams that build Necklace of Durance or run Baxia in the roam slot can neutralize heal compositions before they hit their scaling window.
Baxia is not in the S-tier conversation right now despite this. His win rate data does not match his theoretical counter value because most ranked lobbies are not building around a specific Estes counter. If the meta stays as sustain-heavy as it is, expect Baxia's pick rate to climb in the coming weeks as players adjust.
The community flagged this on the mlbbhub.com live feed: both Gloo and the unnamed sustain duo are sitting above 40% ban rate in Mythical Glory. When bans start targeting your top win-rate heroes, the meta shifts down a tier. Lolita, Kaja, and Diggie become the fallback options, which is why all three are sitting comfortably in the 54% range rather than being picked or banned out.
#The Faramis Wildcard
One data point from pro play worth watching: Faramis posted a 100% win rate across three pro games in the most recent competitive window. That sample size is small, but the hero's kit makes sense in this meta. His resurrection ultimate negates one-shot compositions, and heal-heavy teams make his revival zone dramatically more valuable. A revived ally with Estes healing them is a second fight the enemy team did not plan for.
His ranked win rate at 50.9% tells a different story, which means the gap between pro execution and solo queue execution on Faramis remains significant. He is not a ranked climb pick right now, but he is worth watching in organized play.
#What to Queue Into Ranked Right Now
If you want the highest probability of winning in Mythical Glory with the current patch, your roamer pool should be Gloo first, then Lolita or Kaja depending on the enemy draft. Pair with Estes or Floryn in the support slot if your team composition allows it. Run a split-push EXP laner like Masha or Sun to divide enemy attention.
The formula is blunt but it works: sustain, CC immunity or projectile denial, and split-push pressure. Patch 2.1.47 rewards teams that make enemies choose between two bad options. The roamer is the piece that makes those choices impossible to manage.
Check the current tier list for the full S-tier rankings and win rate data heading into the second half of the patch cycle.