The post-M7 meta has a clear verdict on the jungle role: pure assassin carry is out, versatile fighters and stealth picks are in. Aurora Gaming PH's championship run validated a utility-leaning jungle philosophy, and Patch 2.1.47 has done nothing to reverse that trend. Here's where every relevant jungler stands at Mythical Honor and above.
#Tier Overview
| Hero | Tier | Win Rate | Notes |
|---|---|---|---|
| Leomord | S | 54.2% | Revamped fighter-jungler, top contested pick |
| Aamon | S | 53.9% | Magic assassin, stealth makes him draft-resistant |
| Fanny | S | 53.6% | Mechanical ceiling rewards grinders, blue buff dependent |
| Natalia | A | 52.0% | Silence utility, ideal roaming threat |
| Guinevere | A | 51.8% | Flex jungle/EXP, punishing in early skirmishes |
| Karina | A | 51.2% | Reset chain snowballs hard when ahead |
| Helcurt | A | 51.1% | Global silence, anti-mage specialist |
| Yi Sun-shin | B | 50.7% | Vision utility, global ult, high floor |
| Fredrinn | B | 50.7% | True damage tank, objective bully |
| Baxia | B | 49.7% | Anti-heal utility, falling out of priority |
| Hayabusa | B | 49.0% | Shadow gimmicks still work, just not dominant |
| Suyou | C | 48.3% | Thread control loses to current CC meta |
| Joy | C | 48.0% | Dash resets punished by Chou and Khufra prevalence |
| Ling | C | 47.1% | Wall mechanics countered by CC-heavy compositions |
| Lancelot | D | 43.1% | Effectively removed from the meta |
#S-Tier: These Three Own the Jungle
Leomord (54.2% Win Rate)
The revamped Leomord is the most-picked and most-banned jungler in Mythical Honor+ right now. His mounted form grants enhanced mobility and damage that scales well into teamfights, and his fighter-class durability means he doesn't evaporate on first contact the way glass-cannon assassins do.
The M7 connection is direct. Teams at the World Championship identified Leomord's revamp as a solution to the roamer-tank meta: a jungler who could absorb CC, re-engage, and contest objectives without needing five completed items. Aurora's Demonkite ran him as a frontline-capable carry, and the ranked ladder picked up the pattern immediately after the tournament concluded.
At 54.2%, his win rate is the highest among all junglers in Patch 2.1.47. Primary counters are Silvanna (42.6% WR against him) and Chou (44.2%), both of which require your opponent to know exactly what they're doing.
Aamon (53.9% Win Rate)
53.9% win rate with a stealth kit is uncomfortable to draft against. Aamon's crystal shard mechanic delivers magic burst from camouflage, and his damage profile falls outside the typical physical-tanking window that most frontlines build around.
His Khufra counter (43.3% WR) is real, but Khufra's pick rate in solo ranked is low enough that Aamon consistently punishes teams that don't have dedicated peel. He shreds Pharsa (53.5%), Lunox (54%), and any mage that relies on positioning safety.
The meta relevance here is a magic damage distribution. Running Aamon in a team with a physical EXP laner forces opponents to split their item build between two damage types. It works.
Fanny (53.6% Win Rate)
53.6% is deceptive because Fanny's win rate is gate-kept by her mechanical ceiling. At Mythical Honor+, the player pool narrows enough that actual Fanny mains populate the data. The heroes she counters, Valir at 62.1% and Kagura at 60.5%, are frequent flex picks in the current meta, which explains her numbers.
She is still entirely dependent on blue buff and gets hard-stopped by Khufra (38.5% WR), Chou (42%), and Franco (41.8%). If any of those are in the enemy draft, Fanny's viability drops sharply. Outside those matchups, she deletes squishy targets faster than any other jungler in the pool.
#A-Tier: Strong Picks With Defined Roles
Natalia (52.0% Win Rate)
52.0% win rate with a dual Jungle/Roam designation makes her the most flexible pick on this list outside the S-tier. Her stealth approach and silence on basic attacks create constant psychological pressure on enemy backlines, which translates directly to disrupted rotations and forced flashes.
Her hardest counter is Khufra (42.7%), whose bouncing ball reveals stealth. Against compositions without Khufra, Natalia is a nightmare to play against at this rank.
Karina (51.2% Win Rate)
51.2% with a reset-chain ultimate that bounces between kills. Karina's passive true damage on every third hit executes low-health targets efficiently, and her ultimate refreshes on kills and assists, turning successful teamfights into clean sweeps.
Her weakness is front-loading: if she misses her first target or gets interrupted by Chou's kick (44% WR), she contributes nothing. The hero rewards correct sequencing, and at Mythical Honor, players are punished for out-of-sequence plays.
Helcurt (51.1% Win Rate)
Global silence on his ultimate. That alone earns him a slot in any anti-mage draft. He counters Kagura (56.8%) and Lunox (55.9%) specifically because silence prevents form-switching and escape mechanics from functioning.
His 51.1% is floor-gated by teams that build Athena's Shield or have a Ruby on the roster (44.7% counter WR), but against magic-heavy compositions he overperforms his number significantly.
Guinevere (51.8% Win Rate)
Primarily an EXP laner, but her jungle flex is legitimate. The knockup-into-juggle combo provides CC that most jungle fighters lack, and her 51.8% reflects a hero who functions well regardless of which lane she farms from. Pick her jungle when your EXP slot is occupied by a warrior-class tank and you need mobility and engagement in the same package.
#B-Tier: Functional but Outclassed
| Hero | Win Rate | Why B-Tier |
|---|---|---|
| Yi Sun-shin | 50.7% | Global vision ult is valuable but raw damage output falls behind S-tier fighters |
| Fredrinn | 50.7% | True damage scales off absorbed hits, punishes dive-heavy comps, loses value vs poke |
| Baxia | 49.7% | Anti-heal utility is niche; only mandatory when facing Esmeralda or Ruby compositions |
| Hayabusa | 49.0% | Shadow mechanics still work in 1v1, but team utility is minimal compared to S-tier |
Yi Sun-shin deserves a specific note. His 50.7% understates his value in coordinated Mythic+ drafts. The global ultimate provides vision on all enemies simultaneously, which is a strategic tool rather than a combat stat. Teams who use it correctly win off information alone. He belongs higher on coordination-dependent formats, lower in solo queue.
Fredrinn at 50.7% is a structural pick for anti-dive compositions. His crystal energy storage converts burst damage into true damage payback, making him uniquely punishing against Fanny and Ling dive comps. Against poke compositions, he accumulates almost nothing.
#C and D-Tier: What Happened to the Classic Assassins
The three heroes most emblematic of the old jungle meta are all in the red.
Ling at 47.1% is being systematically countered by the CC prevalence in the current meta. Khufra's Bouncing Ball stops wall jumps entirely. Every team with a Chou or Franco roamer has a free Ling counter. His wall mechanics are impressive, they just don't function when the enemy draft includes two CC hard-stops.
Joy at 48.0% suffers from the same CC saturation. Her dash resets require chains to work, and Chou's kick interrupts the chain at the first dash. Selena (45.7% against Joy) creates the same problem from range.
Lancelot at 43.1% is the most dramatic fall. He was a top-tier pick in Season 38 and early Season 39 before the CC meta solidified. Khufra cancels his dashes, Chou kicks him out of combos, and his invincibility frames during dashes no longer outpace the reaction time of high-rank roamers. 43.1% win rate is not a slump. That's a meta-defined hole.
#The Post-M7 Meta Shift Explained
The common thread across the S and A-tiers: durability, utility, or damage profiles that don't fold to a single CC ability.
M7 validated what the data was already suggesting. Pure glass-cannon assassins that rely on uninterrupted dash chains, Lancelot, Ling, and Joy specifically, are fragile constructs in a meta dominated by Chou, Khufra, and Franco roamers. The teams that won matches at the World Championship ran junglers who could re-engage after getting hit, not junglers who needed to avoid getting hit entirely.
Leomord and Fanny represent the two valid philosophies that survive this environment. Leomord absorbs CC and keeps fighting. Fanny avoids it entirely through cable speed and blue buff uptime. Everything between them, Aamon, Karina, Natalia, Helcurt, works because it brings a secondary utility layer that pure damage assassins don't.
Ranked viability at Mythical Honor follows the same logic. Pick fighters that can take a hit or assassins with a secondary function. The era of one-dimensional dive assassins dictating jungle priority is over, at least for this patch.
#Quick Reference: Best Jungler by Scenario
| Scenario | Recommended Pick |
|---|---|
| Solo queue, want carry potential | Leomord or Fanny |
| Enemy team has two mages | Aamon or Helcurt |
| Need CC-resistant frontline | Leomord |
| Enemy picks Esmeralda or Ruby | Baxia |
| Coordinated team, objective focus | Yi Sun-shin or Fredrinn |
| Predict heavy assassin enemy draft | Fredrinn |
Check full hero stats and matchup data on the MLBB Tier List and individual hero pages on mlbbhub.com.