2
Buffs
1
Nerfs
1
Reworks
3
Adjusts
New battlefield effects are back! We have made some optimizations to certain effects based on the feedback and data from the last test.
The visuals for these battlefield effects are test versions and do not represent the final quality. We will make the relevant battlefield effects available at a later time after this week's patch update.
The battlefield effects tested in this patch are as follows:
`a.` **[Nowhere to Hide]:**
Pickable Crystals are available across the map. Upon picking one up, its energy circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the energy will move to their location and grant vision of the area for several seconds.
For this test, we have significantly increased Crystal spawn points to gather more data. Note that in the official version, we may reduce these spots and re-adjust cooldowns based on performance.
Significantly increased the number of Crystal spots.
Accordingly, the cooldown for each spot has been increased to 90s.
Reduced the pick-up time for a smoother collection process.
`b.` **[Fire Turtle]:**
Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.
Reduced allied Turtle's HP in the early game and increased it in the late game (It becomes stronger than the previous patch after about 4 minutes).
The allied Turtle will spawn on the lane with the strongest enemy Turret (with a higher chance to spawn in different lanes to help push down enemy outer Turrets).
Added the Avatar Quick Cast feature in the skill settings. Under [Lock-on Targeting], you can now drag directional skills directly to a hero's avatar for a quick cast.
Optimized targeting logic in [Lock-on Targeting] mode: Within 3s of losing a hero lock, if no new targets are acquired, the previous lock will be restored.
Optimized the locking status display in [Lock-on Targeting] mode: Casting a skill on a locked enemy hero will no longer change the current hero lock status.
We've optimized some Highlights Notifications and added new ones.
We've also included some Highlights Notifications in the Match Score calculation. Highlights triggered in a match will be displayed on the Match Result screen with new highlight icons. Tap the highlight icons on the Match Result screen to view the list of Highlights included in the Match Score and their trigger requirements.
We've adjusted the score requirements for different medals, making it slightly easier to get Gold and Silver Medals. Meanwhile, we've introduced the Supreme Medal for players with exceptional match scores.
The Star-raising Points and Protection Points granted by the new Medal have also been adjusted.
We've also upgraded the visual quality of the existing medals.
Based on the existing Style Plate, we've added more scenes to display your Season Achievements.
When your Season Achievement reaches a certain level, you can send and show it to your teammates in the lobby, hero pick phase, and other screens.
Added more reward previews and displays to the `[Season Achievements]` - `[Unlock Rewards]` screen.
The barrel can only be picked up by one player and lasts for 9s once picked up.