4
Buffs
4
Nerfs
1
Reworks


Optimized the control experience of Skill 2 and Enhanced Basic Attack.

Greatly reduced the foreswing and backswing time of the first cast of Skill 2.


New battlefield effects are back! We have made some optimizations based on feedback from the last test. The art performance for this gameplay is a test version and does not represent the final quality. We will make the relevant gameplay available at a later time after this week's patch update.
Pickable Crystals are available across the map. Upon picking one up, its energy circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the energy will move to their location and grant vision of the area for several seconds. This gameplay is designed to reduce the pressure of checking vision for some Roamers and grant weaker heroes some self-protection capabilities.
Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's weakest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly. Allied Turtle's HP slightly increased, and its size slightly reduced. Turret energy shields will also be calculated to prevent the allied Turtle from always spawning in the Mid Lane.
Upon death, the Lithowanderer creates a mist instead of spawning a Stone Roamer. This mist drifts from the River to the enemy Jungle, granting vision of a small area. Allied heroes inside the mist become Concealed. Adjusted the path, range, and moving speed of the mist.
Upon defeating the Turtle or Lord, all heroes gain the Concealment Time for 1 minute. During this period, heroes become Concealed after being out of combat for 5s. Due to some issues in the last test, Concealment Time only lasted 30s. It will now correctly last 1 minute. Optimized the visibility while Concealed. The team that kills the Turtle or Lord gains extra Movement Speed after entering the Conceal state.
To bring you a better gaming experience, we have optimized the battle loading interface experience and revamped the art style.
During battle loading, you can chat with teammates to discuss tactics in real-time, and send Battle Emotes visible to all players.
During battle loading, you can customize and select multiple Honor Badges to display, showing off your various honors.
Supreme Sacred Statues have been fully upgraded. After obtaining such a statue, you can enable the Portrait Rotation feature in [Preparation], allowing it to alternate with your hero skin portrait during battle loading.
The art style of the battle loading interface has been fully revamped, with cool visual effects bringing a fresh battle experience.
Optimized the tip tutorials during battle loading: The new tips system will customize gameplay recommendations and strategies based on your hero and combat habits.
To ensure a smooth gaming experience, this optimization is only available on devices with more than 2 GB of RAM.
The Results screen now displays Glacial Hook hit rate, destroyed Chests, revives, and Kill Streaks.
Chests can now be hit by Basic Attacks.
Added a countdown visual effect on the ground before a Chest spawns.
Increased the respawn probability of Rare Crabs as the match progresses.
Hooked targets will bleed continuously while moving.
**Rare Crab New Skill**: Dark Night Falls- Reduces enemy sight range and removes vision of allies for 3s.
Alpha and Kimmy
Saber
Boss waves enter the Enraged state 60s after spawning (damage increases over time).
Non-Boss waves enter the Enraged state 30s after spawning.
Adjusted the strength of some buffs. Purchasing Green buffs grants 2s of invincibility to prevent being killed by monsters due to mis-taps during combat.
Picking up Attribute Fragments briefly increases Movement Speed.
Added warning effects before Bane and the Turtle cast skills.
Adjusted the size increase coefficient for creeps upon each respawn.