Your first game of Mobile Legends is going to be confusing. That's not a warning, it's just honest. MLBB throws you into a 5v5 map with over 120 heroes, five roles you've never heard of, and a minimap you'll probably ignore for the first week. That's fine.
This guide cuts through the noise. You'll learn what each role actually does, which heroes to start with, what Turtle and Lord are and why your teammates keep pinging them, and how the rank system works. By the time you finish reading, you'll have enough to step into Classic mode with confidence.
#The Map: What You Need to Know First
MLBB is played on a square map with three lanes running from your base to the enemy base: the Gold Lane (bottom), the Mid Lane (center), and the EXP Lane (top). In between the lanes is the Jungle, where neutral monsters live.
Your goal is to destroy the enemy's base crystal. Not kill the most heroes. Not score points. Destroy the crystal. Everything else, kills, objectives, tower dives, is in service of that one goal.
Each lane has turrets protecting it. Destroy turrets to push forward. Minions walk down every lane automatically and help you attack turrets. Don't ignore them. Minions do the work; you just need to be there.
#The Five Roles (And What They Actually Do)
Every team in MLBB needs five roles filled. Here's what each one means:
Gold Lane (Marksman)
The Gold Lane is the bottom lane. Your job here is to farm gold, buy items, and become the team's main damage source in the late game. Gold laners are usually Marksmen: ranged heroes who deal consistent physical damage.
You are the carry. That means you're the weakest early and the strongest late. Stay behind your tank, don't chase kills, and never be the first person in a fight. Your roamer will often come to your lane early to help you stay safe.
Best beginner picks: Layla, Miya
EXP Lane (Fighter/Tank)
The EXP Lane is the top lane. You're mostly solo here, which means you need a hero that can survive on their own and win 1v1 trades. Fighters and durable heroes dominate this lane. You gain more EXP than anyone else on the map, which powers up your abilities faster.
Your job in the mid and late game is to be a frontline presence: soak damage, disrupt enemies, and peel for your carries.
Best beginner picks: Alucard, Ruby
Mid Lane (Mage)
The Mid Lane is the shortest lane, it reaches the enemy base faster than the other two. Mages live here because they need to farm quickly and then rotate (move to help other lanes) as early as possible. A good mid laner can swing fights all over the map.
Mid is the most mobile role. You're expected to help Gold Lane, help Jungle secure objectives, and pressure towers. It's busy but incredibly powerful when played well.
Best beginner picks: Eudora, Kagura
Jungle (Assassin/Fighter)
The Jungler doesn't start in a lane. Instead, they farm the jungle monsters scattered across the map, earning gold and buffs. They use that strength to "gank" lanes, surprise attacks that help their laners get kills and advantages.
The Jungler is one of the most impactful roles in the game. They can swing every lane if they show up at the right time. Junglers use the Retribution battle spell and carry the Jungle item, which helps them kill creeps faster and starts a special progression system.
Best beginner picks: Alucard, Zilong
Roam (Tank/Support)
The Roam is the most team-oriented role in MLBB. You start the game in the Gold Lane to protect your marksman, then you roam constantly: setting up kills, controlling vision, protecting your jungler at objectives, and leading teamfights.
Roam heroes carry a special item that rewards them with gold and EXP over time (since they aren't farming minions). A good roamer doesn't need kills. They need assists, objectives, and their team alive.
Best beginner picks: Tigreal, Akai
#Your First Heroes: Start Simple
Don't pick Fanny on your first day. I'm serious. There's a whole tier list at mlbbhub.com/tier-list but for beginners, ignore the meta. Start with heroes that let you focus on the game, not just the combos.
Best Beginner Heroes by Role
| Role | Hero | Why |
|---|---|---|
| Gold Lane | Layla | Longest basic attack range in the game. Just shoot what's in front of you. |
| Gold Lane | Miya | Her ultimate makes her invisible, great panic button when you're learning positioning. |
| Mid Lane | Eudora | Point-and-click stun. Full combo is three buttons. |
| EXP Lane | Alucard | High lifesteal makes him forgiving. You'll survive trades you shouldn't. |
| Roam | Tigreal | A-tier hero with Difficulty 10. His combo (Flicker + ultimate) wins teamfights alone. |
| Roam | Akai | Spin-to-win ultimate is easy to land and incredibly annoying for enemies. |
Layla has a 47.9% win rate at the moment, which tells you she's not the strongest hero in the game right now. But she has Difficulty 10 (the lowest possible), the highest basic attack range in MLBB, and skills that fire in a straight line. You will not spend your first ten games trying to figure out her mechanics. You'll spend them learning the map, the flow of a match, and where to stand. That's the real lesson.
Eudora follows the same logic. Three-button burst combo, point-and-click CC, beginner-friendly Difficulty 10. She's sitting at B-tier with a 49.0% win rate right now. Not flashy, but she'll teach you to look for isolated targets, one of the most valuable habits in MLBB.
Once you're comfortable, check out the hero pages on mlbbhub.com for full builds and matchup data.
#Map Objectives: Turtle and Lord
Two objectives live in the jungle river. Knowing what they do and when to take them is the difference between winning a close game and throwing it.
Turtle
The Turtle spawns at the 2:00 mark near the EXP lane side of the river. When your team kills it, everyone gets gold and EXP, plus shields that help you survive early skirmishes.
Think of Turtle as a momentum coupon. It doesn't end the game. It makes the next few minutes easier. The team that wins the first one gets items and levels faster, which usually translates to winning the next fight too.
Turtle can respawn after it's taken. Around the 8-minute mark, the Turtle phase ends and Lord becomes the priority.
Simple rule for beginners: When your teammates ping Turtle, stop farming and walk over. Even if you can't do much, five people at Turtle beats four.
Lord
Lord spawns in the river on the Gold Lane side, after the Turtle phase ends. When your team kills Lord, it marches down a lane and attacks enemy turrets. If the Lord is alive and pushing, the enemy has to stop and deal with it.
Lord doesn't farm gold or EXP. Lord breaks towers and forces the enemy into bad decisions. You take Lord when you want to end the game, not when you want to get stronger.
At the 12-minute mark, Lord gets stronger. At the 18-minute mark, it gets much stronger. If the game runs long, fighting for an enhanced Lord is often the last push you need to crack the base.
Simple rule for beginners: Only start Lord when your team has just won a teamfight and the enemy is dead or recalled. A Lord taken while outnumbered is a disaster.
#How the Rank System Works
Ranked mode unlocks once you have a certain number of heroes. The eight tiers from lowest to highest are:
Warrior → Elite → Master → Grandmaster → Epic → Legend → Mythic → Mythical Immortal
Each rank has divisions (Warrior III → Warrior II → Warrior I, etc.). Win a ranked game and you earn a star. Lose and you drop one. Fill all your stars in a tier and you promote to the next.
Mythic removes the division system entirely. From there, it's purely about accumulating total stars: 25 for Mythical Honor, 50 for Mythical Glory, and 100 for Mythical Immortal.
For new players, aim for Epic. That's where you'll face players who understand objectives, communicate basic strategy, and draft intentionally. Getting from Warrior to Epic teaches you everything that matters.
#7 Tips That Actually Move the Needle
These aren't obvious. Or if they are, most beginners ignore them anyway.
1. One hero, one role to start. Don't play every role. Pick one hero you like, one role you want to understand, and play it 20 times before switching. Pattern recognition beats hero diversity at this stage.
2. Die less, not more. Every death gives the enemy gold and free time to take objectives. Two deaths in the EXP lane can cost your team the entire top side of the map. Dying to get a kill is rarely worth it when you're learning.
3. Minions are gold. Last-hitting minions is how Gold Laners and EXP Laners fund their items. Don't leave them. Fifteen minutes of clean farming puts you ahead of players who chase kills all game.
4. Follow your Roam. If your roamer is walking toward Turtle, follow. They know something you don't yet. Good roamers move with intention.
5. Turrets win games, not kills. MLBB's objective is to destroy the base. Teams that take towers consistently will beat kill-hungry teams almost every time. Push after kills, don't recall for blue buff.
6. Use the ping system. Tap the minimap to ping locations. Hold the ping button to send specific messages like "Retreat" or "Attack Turtle." You don't need a mic to communicate. Use the tools the game gives you.
7. Play Classic before Ranked. Classic mode has no star penalties. Use it to practice heroes, learn matchups, and make mistakes without consequences. When you're winning Classic games comfortably, you're ready for Ranked.
#Where to Go from Here
The best way to improve in MLBB is to pick a single role and grind it until it feels natural. The game is deep. The hero pool is massive. But almost everything builds on the same foundation: lane priority, objective timing, and knowing when to fight versus when to farm.
Check out the MLBB Tier List to see which heroes are performing well in Season 39. When you're ready to go deeper on specific roles, the strategy guides at mlbbhub.com/guides cover jungle pathing, roam rotations, and more.
Start simple. Improve one thing at a time. The climb to Epic is more fun than you'd think.